Major Priorities
- Add custom user options
- Add "remember me" cookie functionality
- Add SMS Notification
- Track by user id's rather than emails
- Add username/friendly-name (as opposed to hello email)
- Allow change/reset password
- Change 'facility' to 'lab' through the game to avoid confusion with factory
- Next Interface Upgrade
- Icons
- alt/title texts
- Clearly delineate tabs
- Add global event notification
- Game Specific: player conquered
- Turn force-rollover (due to maintenance
- Game Updated
- Use Request class for all input processing
- Combine fleets/map page (arrows for fleets + list)
Ideas
- New Buildings
- Build planetary shields/lasers
- Warp Gates
- "Terraformation" buildings that improve size or class
- Other Tasks
- Prevent planets with the same or naughty names
- Increase customization options on create galaxy page
- Separate three time periods - morning, afternoon, evening
- Add ping/chron options to remind players of turn
- friends/rematch
- simple message board
- Improve Planets Page
- Merge it onto the map page?
- Add minimap for context?
- Indicate planets that have recently been conquered/taken?
- Achievement-based title upgrades/changes?
- Scientist -- techLevel over X
- Bailout -- money of X
- Titan -- more than X ships
- Emperor -- owns more than half the planets
- Rebel Alliance -- owns less than half the planets, and the other player is emperor
- Conqueror -- defeats the last opposing commander (already implemented)
- Rank points - winner takes 10% from each loser
- Alliances
- Shared Vision - at different levels
- Joint Victory
- Gold Transfer
- Names
- Victory through diplomacy (Power to the people!)
- Group Votes?
- Kick Player
- Obliterate Galaxy
- Change Planet layout?
- Clusters
- Guarantee "good" primary expansion?
- Solar Systems with orbit?
- borders/frontiers
- Push home planets apart
- Feelers
- Probe - unmanned just looks around
- Cheap means of exploration
- unmanned
- Scanners - passive or active but use ground based sensors
- Scouts - manned, can take over
- Passive scanning to see all planets X distance away
- Can only move to planets that you can see (or have seen)
- Differentiation
- Reward/advancement on certain days
- Special Bonus based on how focused you were
- Differentiated such that you can't play all at once
- Whatever you focused the most one for the last 10 days
- Researcher
- Economist
- Ship builder
- One timer rewards, rather than buildup skills
- Homeplanet specialties
- Home planet migration - costs gold, time
- Have defensive bonus
- Have a gun so it kills the first ships that come
- Macros
- Build all ships
- Send all ships to ___
- Send all except home planet ships to ___
- Jumplanes
- Hyperspace lanes
- Space concept of roads
- Intersteller highways
- Long time to go not on the roads
- Distress Signal
- When a home planet is invaded, it sends out a distress call recalling all ships
- Player dies when all fleets are killed or revives if home planet is recaptured
- Party Mode
- auto refresh
- no notifications
- in-game communication
- Integrate with some VOIP service (Skype or one of the IM services)
- Indicate whether players are online